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Website http://www.kylania.com/ has another interesting script and I am presenting it here (quoting) with some slight modifications and additional stuff.


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Ability for Engineers to disarm IEDs.

Explosive charge’s init --- limited to only Engineer class players.

this addAction ["Disarm C4","disarmC4.sqf",[this],1,false,true,"","typeOf _this == ""USMC_SoldierS_Engineer"""];

disarmC4.sqf:

// Who's who...
_bomb = _this select 0;
_eod = _this select 1;

// "disarming" animation
_eod playMove "AinvPknlMstpSlayWrflDnon_medic";
sleep 3;
waitUntil {animationState _eod != "AmovPercMstpSnonWnonDnon_talking"};

sleep 2;
deletevehicle _bomb;
[[(side player),'HQ'],nil,rSIDECHAT,'Improvised explosive device has been disarmed. Good job, Over!'] call RE;


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